PAST, PRESENT, FUTURE
In every startup, each product launch is a thrilling moment.
There are lots of key events that we can't forget. Here are some of them:
First line of code
The beginning of a long story. It all started as a side project in our previous company aiming to create a social web app for movie lovers. Our 1st project "CINÉMUR" was born.
November 6, 2010
First public beta website : cinemur.fr
After a bit of teasing, we've released the first version of the CINÉMUR website.
April 6, 2011
Mark Zuckerberg logo at f8 SF
During Facebook's annual developer conference at San Francisco, M. Zuckerberg featured CINÉMUR's logo on a slide naming a few partners of the social plateform.
September 23, 2011
Creation of the company "CINÉMUR SA"
After an incredible year, full of events and meetings, we've decided to officially start the grand adventure that is building a company.
December 30, 2011
Official public launch of cinémur.fr
We reworked the code from scratch and relaunched our website.
September 17, 2012
Launch of Cinémur iPhone app
One of our big challenges was to go mobile. And we've succeeded thanks to our talented iOS developers.
February 11, 2013
We raised $2.2M
A group of private investors joined us to accelerate our growth. We've moved into new offices in the center of Paris and we've hired a bunch of great people.
May 30, 2013
Launch of our Android app
6 months after the launch of the iOS app, we've published our 1st Android app on the Play Store.
August 21, 2013
First API partnership for Séance Ciné apps
One of the top french banking firms, BNP Paribas, launched Séance Ciné, a mobile app, using the CINÉMUR API.
"Cinémur" becomes "Ciné-Loisirs"
After months of negotiations, we were pleased to rebrand our service "Cinémur" as "Ciné-Loisirs" thanks to a strong partnership with Prisma Media Group in order to reach more users in the french market.
December 15, 2014
VOD platform FnacPLAY
With our partner VOD Factory, we've launched FnacPLAY, our biggest project to date for Fnac. The project was a premium digital video store.
July 17, 2015
CINÉMUR apps top 350k downloads
Only available in french and accessible on the french app stores, our iOS and Android apps combined reached the 350k downloads milestone.
Virtual Reality prototype on his way
Our team is working hard on a VR project aiming to create the first video on demand app in Virtual Reality for Oculus Rift and smartphones.
We launch our own VR studio
Called CINEMVR, the studio focuses on developing proprietary new technologies for VR and creates new innovative experiments for itself or its customers in France and worldwide.
April 6, 2016
CINEVR beta launch
After one and a half year of R&D, our 1st VR project went live. CINEVR was then the most advanced movie theater experience on the market. https://cinevr.io/
Novembre 10, 2016
Just months after the beta release of CINEVR, we integrated our VR experience right into the Fnac VOD platform. It's was a first for this type of plateform to be available in VR!
February 15, 2017
CINÉMUR is back!
After more than 2 years with Prisma Media Group, we decided to stop our partnership and get back to the original CINÉMUR branding. This helped our team to become more product focused.
April 6, 2017
CINEVR is now on Steam
Originally only available for Oculus Rift & HTC Vive, our experience became accessible to VR users on desktop PCs.
September 13, 2017
Microsoft + CINEVR
We proudly became the first french startup to publish its VR app on the brand new Microsoft Mixed Reality store!
October 24, 2017
Projects we build at CINÉMUR are selected with care because they make sense for a large range of people. Our talents need creative and ambitious projects where they can express themselves.
We're 'doers' and we don't waste unnecessary time on unread documentation, complex power point presentations or endless meetings if it isn't necessary. We go straight to the point. We prototype, brainstorm and code. Less is more.
Time taught us that we need focus to innovate, iterate and succeed. So our projects need us to focus on details, fine tuning and iterations, and that's how we work on your projects as well.
We try to stay smart, creative and open in every aspect of our work. Less is more, again. And our team is small enough to stay fast and efficient on projects. We like to work with only 3 or 4 people committed on each one.DROP US A LINE!